Forum Navigation
Welcome to Kikizo's Forum Archives. Login and user functionality is no longer available -- this is now a permanent archive of forum content.

Prev Thread Prev Thread   Next Thread Next Thread
 Timsplitters 3
Change Page: < 123 | Showing page 3 of 3, messages 41 to 43 of 43
Author Message
Eastwood

  • Total Posts : 158
  • Joined: Dec 06, 2004
  • Location: DC
RE: Timsplitters 3 - Apr 08, 2005 09:57
Deathmatch is fun.....but ive been having a blast with Capture the " bag" as well as Zones. Both are a lot of fun....zones esp rules in the Disco level. so sweet.
Mass X

  • Total Posts : 4491
  • Joined: Mar 22, 2004
  • Location: Plymouth, MN
RE: Timsplitters 3 - Apr 08, 2005 14:17
I am in love with the MapMaker. After a shit loa dof trial and error last night, today I finally created my first map. Nothing origional and somting done many times before Im sure but I made the Facility Level in Goldeneye and Perfect Dark. I referenced goldeneye alot to get the best replica. Later Ima add the same story objectives since I still have plenty of room.
Rikka

  • Total Posts : 933
  • Joined: Feb 07, 2004
  • Location: Canada
RE: Timsplitters 3 - Apr 08, 2005 16:42
The.ben I can see you point, but i think in all aspects of the game, knowing the levels inside and out really helps. That is why i get wasted so severely online, I just don' t know where i am or where i am going. Which is also why custom levels suck, only the creator really knows what' s going on.
Change Page: < 123 | Showing page 3 of 3, messages 41 to 43 of 43

Jump to:

Icon Legend and Permission
  • New Messages
  • No New Messages
  • Hot Topic w/ New Messages
  • Hot Topic w/o New Messages
  • Locked w/ New Messages
  • Locked w/o New Messages
  • Read Message
  • Post New Thread
  • Reply to message
  • Post New Poll
  • Submit Vote
  • Post reward post
  • Delete my own posts
  • Delete my own threads
  • Rate post