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 Mechwarrior, Shadowrun, Crimson Skies - Not Dead!
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UnluckyOne

  • Total Posts : 995
  • Joined: Jul 16, 2005
Mechwarrior, Shadowrun, Crimson Skies - Not Dead! - Dec 07, 2007 19:27


The full announcement of the license, from the company' s website, is as follows: " Smith & Tinker is pleased to announce that it has licensed from Microsoft the electronic entertainment rights for Mr. Weisman' s previous creations of MechWarrior, Shadowrun, Crimson Skies and the other properties of the FASA catalog.

We’re not quite ready to announce our plans for each property, but please be assured that our goal is to surprise and delight old fans, while welcoming new fans to these fantastic worlds."


The rest is here

Mechwarrior 5! New Crimson Skies! OMG breathe... settle down... You have no idea how long I' ve been waiting for a change in the winds regarding this.

Definitely good news. While it' s still early, now that FASA has thankfully gone to the grave we can see these great franchises actually be put to some use. I was tired of them sitting on the IP and not doing anything with it for so long.
Majik

  • Total Posts : 374
  • Joined: Nov 17, 2007
RE: Mechwarrior, Shadowrun, Crimson Skies - Not Dead! - Dec 07, 2007 19:31
I don' t care for Shadowrun but new Mechwarrior and Crimson Skies games is good news.

Evilkiller

  • Total Posts : 660
  • Joined: Mar 25, 2005
  • Location: Germany
RE: Mechwarrior, Shadowrun, Crimson Skies - Not Dead! - Dec 07, 2007 19:43
Sounds awesome. I just hope that we can expect new video games and not some tabletop shit. Especially a new Crimson Skies game would be great, that franchise has got so much potential.
Torr

  • Total Posts : 554
  • Joined: Jun 11, 2007
  • Location: Ann Arbor, MI
RE: Mechwarrior, Shadowrun, Crimson Skies - Not Dead! - Dec 07, 2007 21:05
I think that Shadowrun is under-appreciated and also has lots of issues, but the concept was cool. If they could maybe fix some things wrong with it in updates. Yeah so the other two look good and I am glad they will do something with them as well.






immortaldanmx

  • Total Posts : 2966
  • Joined: Nov 13, 2003
  • Location: Virginia, USA
RE: Mechwarrior, Shadowrun, Crimson Skies - Not Dead! - Dec 07, 2007 23:37
To fix Shadowrun you need to fix the aiming and add 200% more content
Torr

  • Total Posts : 554
  • Joined: Jun 11, 2007
  • Location: Ann Arbor, MI
RE: Mechwarrior, Shadowrun, Crimson Skies - Not Dead! - Dec 08, 2007 01:48
So you are admiting it is fixable.








Iad umboros

  • Total Posts : 750
  • Joined: Sep 20, 2006
RE: Mechwarrior, Shadowrun, Crimson Skies - Not Dead! - Dec 08, 2007 03:11
I really enjoyed my SHadowrun games, as limited as they were. I still can' t believe they chose to go multiplayer only with such a wealth of storyline options though.

I really want to see a Werewolf: The Apocalypse themed action/rpg. Fat chance by the look of things though.
Eddie_the_Hated

  • Total Posts : 8015
  • Joined: Jan 17, 2006
  • Location: Wayne, MI
RE: Mechwarrior, Shadowrun, Crimson Skies - Not Dead! - Dec 08, 2007 04:29
The ultimate shadowrun aiming hit/calculation tool...




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