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 Crysis - Abysmal AI
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Eddie_the_Hated

  • Total Posts : 8015
  • Joined: Jan 17, 2006
  • Location: Wayne, MI
Crysis - Abysmal AI - Nov 04, 2007 03:46
Good thing

this game

looks as good as it does...
< Message edited by eddie_the_hated -- 3 Nov 07 19:49:43 >
Silentbomber

  • Total Posts : 4673
  • Joined: Dec 17, 2004
RE: Crysis - Abysmal AI - Nov 04, 2007 04:33
looks like they forgot to put a game in there.
choupolo

  • Total Posts : 1773
  • Joined: Dec 02, 2005
  • Location: Manchester, England
RE: Crysis - Abysmal AI - Nov 04, 2007 06:36
Haha, that last ones great. Never had any problems with the AI the way I played it, but it definitely seems worse than Far Crys in those vids.
Virtua fighter 5

  • Total Posts : 1327
  • Joined: Mar 31, 2007
RE: Crysis - Abysmal AI - Nov 04, 2007 10:41
strange? Ive just played thrugh the Demo for the 5th time and never come across any of that.



Dionysius

  • Total Posts : 831
  • Joined: May 11, 2006
RE: Crysis - Abysmal AI - Nov 04, 2007 11:04
Haha, I did just the same thing. Funny how geniuses think alike.
Nitro

  • Total Posts : 11960
  • Joined: Dec 30, 2005
RE: Crysis - Abysmal AI - Nov 04, 2007 18:12
I' ve never had any problems with the AI.
Dionysius

  • Total Posts : 831
  • Joined: May 11, 2006
RE: Crysis - Abysmal AI - Nov 04, 2007 22:33
The Same thing happens with the Jeep, if U get close enough they cannot hit you when they fire with the turrent. U can just stand there, take your precious time, tease and hit the poor Korean guy a bit, but he' ll never consider abandoning the Jeep or change seat.
QuezcatoL

  • Total Posts : 7059
  • Joined: Jul 16, 2005
  • Location: Sweden/stockholm
RE: Crysis - Abysmal AI - Nov 05, 2007 02:38
Aye,it depends on how you play,if you get too close they are like retarded,if you play it like a normal fps and fire at them and then taking cover etcs,they play very very good.

But to close,and they go nuts,.
< Message edited by quezcatol -- 4 Nov 07 18:38:34 >

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