Sixaxsis gets full Wiimote functionality

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Eddie_the_Hated
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Sixaxsis gets full Wiimote functionality - Sep 25, 2006 05:21
October 2006 issue of Game Informer.


-I was under the impression that the Wii' s motion sensing technology was much more advanced than the PlayStation 3' s. I heard that the PS3 will sense tilt, but the Wii will sense a whole range of motion. Everyone always talks about graphical differences in consoles, but I think it' s important to talk about these gameplay differences, too.
-Jonathan Davis
Leavenworth, KS

-In the debate over which console will dominate this holiday season, this is a point often brought up against Sony, and wrongly so. At this year' s E3, the only game at Sony' s booth to showcase the motion-sensing capabilities of the controller was Warhawk, and because that game only sensed tilt, the misconception spread that it was a limit of the controller' s function. We recently spoke to Sony representatives who confirmed that the PS3 controller is capable of recognizing all three axes (X, Y, Z), as well as positive and negative distance. In short, this means that the controller theoretically has the same motion-sensing potential as the Wii remote, but we won' t be able to compare how well either system uses that potential until we' re playing games on the final hardware.


Interesting...
< Message edited by Eddie_the_Hated -- 25 Sep 06 0:39:42 >

Nitro
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RE: Sixaxsis isn' t just tilt, says GI - Sep 25, 2006 06:29
This is becoming a joke.

QuezcatoL
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RE: Sixaxsis isn' t just tilt, says GI - Sep 25, 2006 06:30
I just can' t understand sony.

Here europeans should wait to march?

When wii is coming out in novemember for them,and gears of war is coming also.
Even if you break 2 legs from a crab it still runs!
What you gotta do is find its weak spot and do massive damage at it.

uumai
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RE: Sixaxsis isn' t just tilt, says GI - Sep 25, 2006 07:13

ORIGINAL: QuezcatoL

I just can' t understand sony.

Here europeans should wait to march?

When wii is coming out in novemember for them,and gears of war is coming also.


Quez just what has that to do with the thread? or is it just more anti-sony fanboy crap?


As for the controller, i thought sony said that at e3 when it was announced well, acceleration, i doubt it' s as advanced as wii, at all.... But heck if it lets me play lair, can' t wait...
NiGHTS into Dreamcast

QuezcatoL
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RE: Sixaxsis isn' t just tilt, says GI - Sep 25, 2006 07:15
Anti-sony fanboy crap?

uumai you' re european right?

Then don' t you ask yourself,why dont we get some compensation?

Japanese gamers get price-cut just because they want one.

We get no one + delay.

Who is the fanboy?

The one who accept getting treating bad because of the love for the company(being fanboy),or the one who just ask what should be asked.
< Message edited by quezcatol -- 24 Sep 06 23:27:21 >
Even if you break 2 legs from a crab it still runs!
What you gotta do is find its weak spot and do massive damage at it.

Eddie_the_Hated
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RE: Sixaxsis isn' t just tilt, says GI - Sep 25, 2006 08:38

Anti-sony fanboy crap?

uumai you' re european right?

Then don' t you ask yourself,why dont we get some compensation?

Japanese gamers get price-cut just because they want one.

We get no one + delay.

Who is the fanboy?

The one who accept getting treating bad because of the love for the company(being fanboy),or the one who just ask what should be asked.

You can' t stay in this abusive relationship forever Umaii. I know a good divorce lawyer, we can get you help, maybe even visitation rights for the little Blu-Ray movies.
< Message edited by Eddie_the_Hated -- 25 Sep 06 0:38:47 >

_Ninja_Protocol_
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RE: Sixaxsis isn' t just tilt, says GI - Sep 25, 2006 08:38
I doubt it... if word got out that the PS3' s controller could actually do that then there would probably be a massive uproar in the gamming community.

But, I can' t way to see the next next gen' s controllers...this might be the last time we see analog sticks...I' d be sad.
...Random Madness, Forward...

Eddie_the_Hated
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RE: Sixaxsis gets full Wiimote functionality - Sep 25, 2006 08:50

I doubt it... if word got out that the PS3' s controller could actually do that then there would probably be a massive uproar in the gamming community.

Like when we found out the controller had tilt functionality?
Or like when we found out the PS3 would be 599 dollars?
Or like when we found out we wouldn' t have dual 1080?
Sony' s becoming an uproar a minute, and according to...

This Video (about 4:12 in)...

You can clearly hear Phil Harrison say X, Y, & Z, axis, nobody took notice, because everyone was too busy looking at Warhawk' s tilt only design.
< Message edited by Eddie_the_Hated -- 25 Sep 06 0:51:59 >

Terrak
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RE: Sixaxsis gets full Wiimote functionality - Sep 25, 2006 09:21
It can only do half of what the Wiimote can do.

the ps3 controller cannot act like a pointing device nor can it detect the position of the controller in 3D.

In other words no big deal.

Eddie_the_Hated
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RE: Sixaxsis gets full Wiimote functionality - Sep 25, 2006 09:29

nor can it detect the position of the controller in 3D.

You' ve got a point with the first half, but if I' m correct, X Y & Z axis mentioned in the video imply 3D space, so I' m not sure you' re entirely right.

Nitro
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RE: Sixaxsis gets full Wiimote functionality - Sep 25, 2006 09:54
X = horizontal (from left to right)
Y = vertical (up and down)
Z = rotation (either rotating forward or backwards, or left and right)

That' s what the nunchuck can do.

However, ...if the PS3 controller can judge positive and negative distances then it becomes more complicated as a workaround could easily be found to mimic the Wiimotes pointer-like function.

Terrak
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RE: Sixaxsis gets full Wiimote functionality - Sep 25, 2006 10:16


ORIGINAL: Majikdra6on

X = horizontal (from left to right)
Y = vertical (up and down)
Z = rotation (either rotating forward or backwards, or left and right)

That' s what the nunchuck can do.

However, ...if the PS3 controller can judge positive and negative distances then it becomes more complicated as a workaround could easily be found to mimic the Wiimotes pointer-like function.


How exactly can it mimic pointer like functionality?

Nitro
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RE: Sixaxsis gets full Wiimote functionality - Sep 25, 2006 16:42

ORIGINAL: Terrak



ORIGINAL: Majikdra6on

X = horizontal (from left to right)
Y = vertical (up and down)
Z = rotation (either rotating forward or backwards, or left and right)

That' s what the nunchuck can do.

However, ...if the PS3 controller can judge positive and negative distances then it becomes more complicated as a workaround could easily be found to mimic the Wiimotes pointer-like function.



How exactly can it mimic pointer like functionality?



You' d probably have to manipulate a fixed position, like a crosshair. It' d be pretty primitive, but if you had a dead zone, kinda like the one used in Red Steel, it' d be easier to control.
< Message edited by MAJIKDRA6ON -- 25 Sep 06 8:42:47 >

]GaNgStA[
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RE: Sixaxsis gets full Wiimote functionality - Sep 25, 2006 17:34
The thing that Wii-mote is for one hand makes it a superior move detector than DualNOshock3.

For racing or flying games it could work but many genres would be just uncomfortable to play.

I love what they do with lair though - you steer your dragon as if you were holding it' s leash.

I wonder how much of this is true though , since it' s been said right rom the start they they have tilt sensors there.

Nitro
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RE: Sixaxsis gets full Wiimote functionality - Sep 25, 2006 18:28

ORIGINAL: ]GaNgStA[

The thing that Wii-mote is for one hand makes it a superior move detector than DualNOshock3.

For racing or flying games it could work but many genres would be just uncomfortable to play.

I love what they do with lair though - you steer your dragon as if you were holding it' s leash.

I wonder how much of this is true though , since it' s been said right rom the start they they have tilt sensors there.


How reliable are Game Informer?!

Dionysius
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RE: Sixaxsis gets full Wiimote functionality - Sep 25, 2006 18:39

apanese gamers get price-cut just because they want one.


Well the 360 costed about half of the european price in Japan as well, so...

ginjirou
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RE: Sixaxsis gets full Wiimote functionality - Sep 25, 2006 18:41
Interesting. The PS3s value rises even higher.
*runs from angry Sony-haters*

But wait! The SIXAXIS isn' t exactly ergonomically designed to be used with motion sensing technology so even though it has the technology it would feel awkward and forced to play with motion sensing features on the PS3.
*decreases running speed as Sony-haters agree*

And if the motion sensing deal really is good then Microsoft could release a pepipheral to be used in certain games.
*stops running as Sony-haters begin to think the PS3 is useless*

But then the 360 doesn' t have any good games and-
*RUNS LIKE HELL*

]GaNgStA[
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RE: Sixaxsis gets full Wiimote functionality - Sep 25, 2006 18:59
Game informer seems pretty reliable to me.

But this thing about Tilt sensors... seems really strange , but this PS3 thing is really evolving into something good.

uumai
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RE: Sixaxsis isn' t just tilt, says GI - Sep 26, 2006 01:03

ORIGINAL: QuezcatoL

Anti-sony fanboy crap?

uumai you' re european right?

Then don' t you ask yourself,why dont we get some compensation?

Japanese gamers get price-cut just because they want one.

We get no one + delay.

Who is the fanboy?

The one who accept getting treating bad because of the love for the company(being fanboy),or the one who just ask what should be asked.


Just for you quez....

I am a fanboy because i am not complaining about a price? Seriously, things in life aren' t always cheap, and I really don' t have any control over the price. Would I not buy a house to live in because it is expensive, or move out of the city because it is expensive housing/rent. No. Things are expensive sometimes, and I' m not going to sit around crying about it.
I would like that Sony release the lower model ps3 in uk (which hasn' t been given details on at all yet it seems) and for a nice low price.
I am not accepting getting treated bad because of my love for a company... I accept paying the asking price for something i would like to own, as a gamer who is looking for the games going nowhere else. If you believe you are being asked for more money than it deserves, then don' t buy it. I don' t give much of a damn about the companies since sega went 3rd party, I care for the machines though, and the experiences the machine brings.
So please, while i may prefer one platform to another, don' t confuse me with someone who loves Sony over M$ or Nintendo.

As for the delay of PS3 in Europe.. well, I was never planning to buy one this year anyway, so while I am sure Europeans who were are pissed off, I' m not affected by the delay. Europe usually gets the short end of the stick with hardware and software releases. I' m used to it, don' t like it, but not crying about it.

Oh, and yes... Anti-Sony fanboy crap. It seems that at almost every opportunity you are complaining about something to do with sony, whilst raising up M$ and their 360 on that shiny golden pedestal you have them on. Hell this thread was not even about price/delays and yet, you have to come in here complaining. Get over your frustration with it all, write a letter to Sony and complain, i' m sure you will feel better afterwards....
NiGHTS into Dreamcast

ginjirou
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RE: Sixaxsis isn' t just tilt, says GI - Sep 26, 2006 01:11
Quez shouldn' t be taken seriously sometimes. He has taken he role of an extreme 360 fanboy, but it' s just a role. If you look at many of his posts you can see that he' s not for real.
Or... are you Quez? Please tell me you' re not because that' d scare me! You' re exaggerating your 360 love, right?

Terrak
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RE: Sixaxsis gets full Wiimote functionality - Sep 26, 2006 09:49


ORIGINAL: Majikdra6on

You' d probably have to manipulate a fixed position, like a crosshair. It' d be pretty primitive, but if you had a dead zone, kinda like the one used in Red Steel, it' d be easier to control.



So it acts like an anolog stick more or less but one that you manipulate with your arms (instead of your thumbs)? Had it been for one hand it might work but moving both arms together seems a little more effort (IMO). Problem is that recentring would be a problem because the ps3 cannot detect the exact position of the controller it only detects the current position of the controller relative to its dead zone or centre point. Anyway i' m getting consfused and i' ll just wait and see how they implement the sixaxis on the ps3 before i pass final judgement, but if its only used for things like shaking off zombies then i won' t be impressed

Eddie_the_Hated
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RE: Sixaxsis gets full Wiimote functionality - Sep 26, 2006 10:07
I' m not saying it' s going to be an effective mechanism, I' m just saying it' s there.

Do I really expect too many people (if any) to use what could be pointer functionality in the PS3? No. There would be no ergonomic way to hold the controller to do that, you' d put tons of strain on your wrists, and it' d feel restricted compared to the Wii-mote & Nunchuk.
It' s just interesting that this was planned for ages, and now Nintendo is recognised for it. (It' s a dramatic pause while I clear my throat for Nintendo fans) I still think Nintendo is implementing it better, It' s just interesting that they weren' t the first.

Zoy
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RE: Sixaxsis gets full Wiimote functionality - Sep 26, 2006 11:10

X = horizontal (from left to right)
Y = vertical (up and down)
Z = rotation (either rotating forward or backwards, or left and right)


Majik, that' s not correct technically.

X = left / right
Y = forward / backward
Z = up / down

(...depending on their preference for convention, a " y-up" space would mean that Y = up/down, or a " z-up" space would mean that Z = up/down.)

Not to say that this means that the PS3 controller lacks rotation sensing, I just wanted to clarify the meaning of the axes of 3D space.


EDIT: to further clarify, a controller that can sense not only moving in the three axes (technincally called " translation" ) but also rotation would be said to have 6 degrees of motion sensing... XYZ translation and XYZ rotation.
< Message edited by Zoy -- 26 Sep 06 3:12:53 >

Eddie_the_Hated
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RE: Sixaxsis gets full Wiimote functionality - Sep 26, 2006 11:14

Not to say that this means that the PS3 controller lacks rotation sensing, I just wanted to clarify the meaning of the axes of 3D space.


Okay good, so either we' re having the same dilluted illusion, or we' re both right, because I didn' t think the description was totally on either.