Ratchet & Clank PS3 - Impressions

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Eddie_the_Hated
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Ratchet & Clank PS3 - Impressions - Aug 18, 2007 01:17

By: Michael McWhertor

The Ratchet & Clank series from Insomniac Games is largely expected, for better or worse, to be great with every entry. And it' s not a system-selling, headline-grabbing, fanboy-insult war fodder kind of great; it' s the polished, consistent, carefully constructed kind of great that seems to deliver without worry or pretention, a product of the hard working developers helming the property.

After four PlayStation 2 games—Ratchet & Clank, Ratchet & Clank: Going Commando, Rachet & Clank: Up Your Arsenal and Ratchet: Deadlocked—plus a solid portable release, Ratchet & Clank: Size Matters from High Impact Games, each delivering solid gameplay and avoiding sequel burnout, the first PLAYSTATION 3 entry has big shoes to fill.

Does Tools of Destruction deliver more of the same? And in the good more of the same way? Ye... well, it' s still too early to pass final judgment, but based on what we' ve played at E3 and at SCEA' s recent media day, it' s looking like another proud member in the Insomniac Games action platforming family.

Ratchet & Clank Future improves upon the formula of guiding a fuzzy Lombax and his mechanical sidekick Clank wielding wacky gadgets and an extraordinary arsenal of weapons by focusing on, according to creative director Brian Allgeier, four key elements: mystery, adventure, spectacle and variety. The mystery portion of that evolutionary recipe involves a number of key plot drivers. Foremost, we' ll explore the origins of Ratchet, learning more about his fictional species. Also, we' ll unravel the secrets of the mystical Zonie, an alien race that only Clank can see and hear. Finally, we' ll interact with a number of secondary characters, including a " sultry heroine" name Talwyn.

Appearances from flowery characters like Cronk and Zephyr, Captain Slag and Rusty Pete, and series super zero Captain Qwark will also play a part in the game' s mystery, adding comic relief to the heavy narrative of a furry mammal whacking things with a wrench.

The adventure factor is fairly self-explanatory. We' ll follow Ratchet and Clank through an journey through an all-new region of the universe, dispatching all manner of space pirates and mechanical terrors along the way. A new galaxy to explore provides all-new settings for our heroes world-saving feats.

Spectacle-wise, it' s one of the best looking games on the PS3 to date, blending semi-realistic visual effects with a fantastical world populated by vest-wearing robo-pirates, deadly fish controlled exoskeletons, and massive prehistoric era beasts. Oh, and there are huge explosions. And things are shiny.

The game' s variety comes in the form of its copious weapons and accessories cache, clever mini-games—for instance, there' s at least one Space Channel 5-esque pirate jig dancing game—and innovative tools that make smart, optional use of the SIXAXIS controller. Ratchet & Clank Future also breaks up the platforming and shooting with a series of space shooter levels.

Chad Dezern, the game' s art director explained, in loving detail, the visual philosophy behind Insomniac' s development. Avoiding the trappings of too-brown next-gen graphics but careful not to tread into cliche, Skittles inspired platformer color schemes, Tools of Destruction' s concept artwork showed the bright, saturated " color scripting" that lends the series a unique style. We were shown pages of artwork, from enemy silhouettes to ambient avian wildlife, from one level' s shiny metal shaders to another' s moss covered rocks. Most of this stuff you wouldn' t notice how well crafted it was unless you spent the time to focus the game' s camera in on a distant boulder in prehistoric Sargasso or a polished floor vent in Kerchu City. But when these elements are all on screen amid the rest of the action, it goes a long, long way to presenting a complete visual package.

What most gamers are going to be interested in, sans pixel-pushing beauty, is the variety of the game' s weapons and its unusual gadgets. One of the most popular, and sure to get the most press, is the Groovinator. Similar to the King of Pop' s screen clearing powers from Michael Jackson' s Moonwalker, the Groovinator forces enemies within range to shake their booties, even as you take a giant wrench to their metal skulls. Perfect in a pinch.

Even the aforementioned fish who ride in oversized mechs will get down to the Groovinator' s sounds, even if they' re already defeated and flopping about on the floor. Poor little guys.

The rest of the notable weapons and tools include, but are clearly not limited to:
Death Springs - Toss these deadly Slinky-like toys into a crowded space and watch everything die.
Mr. Zurkon - This agenda-spewing hoverbot companion will take out anything in its path, up until it runs out of ammo. A cheat will allow you to replace Zurkon with James the Galactic Defender, the in-game recreation of real-life paralysis victim James Westerbrook.
Plasma Beasts - These living mines will look like piles of green slime until someone you want dead approaches. Their true form is a hideous mound of good that kills without prejudice.
Tornado Launcher - It launches tornadoes. Duh. These can be guided with SIXAXIS tilt control upon deployment.
Gelanator - If something is just out of reach when you double-jump, drop some gelatonium then use it as a springboard. Of limited supply.

Of course, there are less gimmicky guns and gadgets, like the Negotiator rocket launcher, the Buzz Blade shooter, the Incinerator flamethrower, the Pirate Holo-Disguise and Clank' s new Robo-wings. These standbys will come in handy more often than some of the more flamboyant, harder to find showcase weapons.

Not only are there 23 items to enjoy, keeping the action fresh, your weapons can be upgraded by visiting non-player characters in various worlds. Using a hex-based upgrade system, you' ll modify your attacks with collected bolts and " Raritanium" to give them faster firing speeds, greater damage, bigger attack radii and even a few secret unlockable mods. If Ratchet & Clank Future is lacking in anything, it' s certainly not depth.

One bit of trivia I managed to eke out of Anthony " Moo" Yu, Gameplay Lead at Insomniac was one of the bizarre weapons that didn' t make the final cut. Apparently, the team has been trying to find a way to work in the " Rainbow Afronator" for some time. Unfortunately, outside applying a rainbow-colored afro wig to every enemy in the area, the details have yet to be worked out. Insomniac puts a great deal of emphasis on balancing weapons, reason enough for their preliminary list of 100 weapons to be pared down to just under two dozen.

As revealed earlier yesterday, Ratchet & Clank Future: Tools of Destruction will hit store shelves on October 23rd. While the game looks relatively complete, minus some difficulty tweaks needed in the space shooter levels and some frame rate optimization, the game is currently looking like a no-brainer purchase. You literally will not need a brain to aid you in the decision.

With the series about to celebrate its fifth anniversary, just weeks after the release of the PLAYSTATION 3 sequel, it may feel like familiar territory to some. Those who have skipped out on any of the previous releases or are looking to add some welcome variety to the PS3 libraries will almost certainly want to pick it up.

We' ve secured ten new screens of the game in our gallery below. If anyone has any questions about Rachet & Clank Future simply pose them in the comments. I' ll do my best to answer them.


Not like we didn' t expect it to own our lives already, but it' s good to be reaffirmed every once and a while.

fernandino
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RE: Ratchet & Clank PS3 - Impressions - Aug 18, 2007 18:38
in the graphics department this game looks astonishing, and if it plays like going commando

Abasoufiane
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RE: Ratchet & Clank PS3 - Impressions - Aug 18, 2007 19:23
am i the only one who thinks that Ratchet and clank titles have hidden meanings about sexual stuff?

Size Matters ? you know what i mean...

Up your arsenal ? Up your Arse ??

Going Commando ? No underwear?


Deadlock ... i don' t know

fernandino
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RE: Ratchet & Clank PS3 - Impressions - Aug 18, 2007 19:45


ORIGINAL: Abasoufiane

am i the only one who thinks that Ratchet and clank titles have hidden meanings about sexual stuff?

Size Matters ? you know what i mean...

Up your arsenal ? Up your Arse ??

Going Commando ? No underwear?



Well yes, thats the entire point.

Marink
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RE: Ratchet & Clank PS3 - Impressions - Aug 19, 2007 00:09

am i the only one who thinks that Ratchet and clank titles have hidden meanings about sexual stuff?

Size Matters ? you know what i mean...

Up your arsenal ? Up your Arse ??

Going Commando ? No underwear?


Deadlock ... i don' t know


Interesting. And did you know that Metal Gear Solid games supposedly contain sexual references, and that certain Japanese characters are much manlier than they appear?

Anywhooo, the first Ratchet & Clank didn' t really hold my interest for long, but I still plan on finishing it one day, as I spent some of an Amazon voucher on it anyway, and I feel somewhat obligated to complete it sometime.

Eddie_the_Hated
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RE: Ratchet & Clank PS3 - Impressions - Aug 19, 2007 01:01

Size Matters ? you know what i mean...

Up your arsenal ? Up your Arse ??

Going Commando ? No underwear?


Deadlock ... i don' t know





Anywhooo, the first Ratchet & Clank didn' t really hold my interest for long, but I still plan on finishing it one day, as I spent some of an Amazon voucher on it anyway, and I feel somewhat obligated to complete it sometime.

My suggestion would be to skip 1 & 2 (2 took place in a different Galaxy, you don' t need to know anything really) and head straight to 3. That was an amazing game.

fernandino
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RE: Ratchet & Clank PS3 - Impressions - Aug 19, 2007 15:41


ORIGINAL: Eddie_the_Hated

My suggestion would be to skip 1 & 2 (2 took place in a different Galaxy, you don' t need to know anything really) and head straight to 3. That was an amazing game.



Please dont skip the second, its by far the best in the series, the third was average at best and the fourth was just a waste of money and time.

Vx Chemical
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RE: Ratchet & Clank PS3 - Impressions - Aug 19, 2007 15:52
I never found ratchet and clank particularly good. I liked the first Jak and Daxter, but then they butchered it for the next games.

fernandino
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RE: Ratchet & Clank PS3 - Impressions - Aug 19, 2007 17:38


ORIGINAL: Vx Chemical

I never found ratchet and clank particularly good. I liked the first Jak and Daxter, but then they butchered it for the next games.



Well, thats because the only good R&C game is going commando, however Jak and Daxter and Jak 2 are horrible but Jak 3 is a great game, nicely executed.

Vx Chemical
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RE: Ratchet & Clank PS3 - Impressions - Aug 19, 2007 18:44
No no, Jak and Daxter is a good game then they butchered it


*Waves hand like Obie Wan*

Marink
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RE: Ratchet & Clank PS3 - Impressions - Aug 20, 2007 04:51

My suggestion would be to skip 1 & 2 (2 took place in a different Galaxy, you don' t need to know anything really) and head straight to 3. That was an amazing game.

Please dont skip the second, its by far the best in the series, the third was average at best and the fourth was just a waste of money and time.


Oh man, not more confusion. This is what happened with Metal Gear Solid: Twin Snakes and the Splinter Cell games....

Virtua fighter 5
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RE: Ratchet & Clank PS3 - Impressions - Aug 20, 2007 05:36
This entire 5 min clip alone Puts R&K in it' s place.
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Eddie_the_Hated
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RE: Ratchet & Clank PS3 - Impressions - Aug 20, 2007 10:42
Yeah, except for the fact that they' re 2 different games.

It' d almost make sense if you were comparing Jak & Daxter: The Precursor Legacy, but Ratchet & Clank have broadened so far out from conventional platformers like Mario, that it' s almost not worth comparing.
< Message edited by eddie_the_hated -- 20 Aug 07 2:44:16 >

fernandino
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RE: Ratchet & Clank PS3 - Impressions - Aug 20, 2007 18:05

ORIGINAL: Marink

Oh man, not more confusion. This is what happened with Metal Gear Solid: Twin Snakes and the Splinter Cell games....



Well, ill tell you my reasons.

With R&C going commando, you get a godly mix of great platforming/exploration and fun to play combat, both with awesomely thigh controls and great camera angles, lots of weapons -which just get bigger the more you use them- good minigames and decent music, it would be like 60% combat, 40% platforming, and thats what keeps the game from getting boring.

With R&C up your arsenal you get a game that is very combat centric, and even tho the production values such as the detail/color/variety in the levels is greatly improved, the level design itself suffers because way too much focus is committed to keep the battle action on high levels, so some of the missions become tedious and boring since all you do is kill wave after wave of generic enemys while listening to the terrible voice acting of the guys in your squad.

Having said that,the humor is quite improved and you are gonna love the Quark minigame,other than that the game is a total meh, at least it is for me.

On Metal Gear Solid im truly interested in keeping you from playing the twin snakes but i cant give you actual reasons here,its more a matter of taste and opinion, mine is that TTS is like a terrible parody of what the original was, i could give you like 3 pages of what went wrong with TTS but unfortunately i don' t have the time and all of my arguments would be subjective -i couldn' t be objective since its my favorite game of all time along with StarCraft and Diablo II- but i sincerely hope you give the original a try before playing TTS just because, well, its the original conception of the idea, it is the essence while TTS is just a reinterpretation.
< Message edited by fernandino -- 20 Aug 07 10:24:19 >