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QuezcatoL

  • Total Posts : 7059
  • Joined: Jul 16, 2005
  • Location: Sweden/stockholm
RE: The PS3 Thread... - Jan 04, 2007 08:06
White Knight one of my most wanted games,coming ps3.
Rest? looks crap to me,ofc mgs4e looks awesome,i kind of lost intrest in MGS serie,with that said,im sure it will be a KILLER to everyone else rightly so.
fernandino

  • Total Posts : 661
  • Joined: Jun 17, 2006
RE: The PS3 Thread... - Jan 04, 2007 08:54


ORIGINAL: QuezcatoL

White Knight one of my most wanted games,coming ps3.
Rest? looks crap to me,ofc mgs4e looks awesome,i kind of lost intrest in MGS serie,with that said,im sure it will be a KILLER to everyone else rightly so.



Great, good old Quez its back, all thanks to the PS3 thread

fernandino

  • Total Posts : 661
  • Joined: Jun 17, 2006
RE: The PS3 Thread... - Jan 09, 2007 16:59
very quick update:


Interviews:

Kazuo Hirai


" I have heard many people say our competitors' systems are just as powerful as the PS3. That simply is not true," said Hirai. " No other next generation entertainment system pushes the envelope on advanced technology like PS3.

" I have heard people say that a high-capacity game delivery vehicle like Blu-ray isn' t necessary in a next generation computer entertainment system. You just can' t expect that 9GBs of storage capacity found on today' s DVDs are going to have enough space to hold tomorrow' s games."

Hirai said that PS3 titles like Resistance: Fall of Man already utilize some 16GBs of storage space on Blu-ray Disc. " That game simply wouldn' t be possible on any other system without using multiple discs."

The implementation of Blu-ray technology was one of the primary factors in the delay of PlayStation 3 to the marketplace. Hirai admitted that the launch was problematic, but defended the decision to go with the format.

" I don' t think anyone could have foreseen the difficulties we encountered in the production of the blue laser diode for the PlayStation 3, which ultimately delayed the launch of PlayStation 3. We were asking our teams to develop millions of components for the PlayStation 3, like the Blu-ray Disc player and cell broadband engine, that had previously only been produced in the thousands," Hirai said.

He also seemed to suggest that had Sony gone the Nintendo route and released a marginally more powerful console, the launch would have gone much smoother. " A worldwide launch for any console is quite ambitious. In fact, it has never been done before. I suppose if we had simply done a mild upgrade to the PS2 and not pushed the envelope so hard, it would have been easier on ourselves. However, if we did that every time, we wouldn' t be Sony."



Petter Dille


Game Informer: So, how do you feel coming out of the holidays?

Peter Dille: Well, obviously great. Our big announcement today was getting to a million units sold. It’s a great accomplishment, and it’s something that we are very proud of. As I pointed out, we got there faster on PS3 than we did with PlayStation 2 or PS1. We really feel like we got some great momentum.

GI: Now you said its 2 million worldwide sold in?

Dille: It’s 1 million in North America. What we’re not talking about today is the Japanese numbers, but we will be announcing those soon in the Sony announcement that will come out of Japan.

GI: “Sold in” means the retailers have the units, correct?

Dille: Correct. What the sell-in number refers to is that we’ve shipped it, we’ve sold it to retail, and the fact that we got to a million was possible because we were air shipping these products in. If we had gone with a boat, there was no way we would have gone to a million. So we’re not playing games with the numbers. These were sold into retail, and you can image the retailer’s incentive: If they’re shipped on a plane, they can go up onto the shelves as quickly as possible. And really, as soon as they’re getting there, they’re evaporating. There’s a tremendous demand.

GI: Are you surprised that Microsoft has met their sales numbers of 10 million? What do you think of the early acceptance of Wii and their sales?

Dille: I’m not sure if they had gone to 10 million or if they had announced that they had. I know a lot of people were wondering if they would ever get there. I think initially, their bravado speech was: “We’re going to get to 10 million before they ship.” And then it was: “We’re going to get to 10 million by the time the year is over.” I haven’t seen a new announcement from them, but what we do pay attention to is that month in, month out, the PlayStation 2 continues to outsell Xbox 360. I think you see the consumers voting with their wallets on the PlayStation brand. But also, if people want to go out and buy a 360, their stacked pretty high at retail and yet, six-year-old technology is outselling it. I also think there’s another trend going on. Every Sunday in the paper, there’s a new deal with a free controller or a free game or 100 dollars off all discounting the 360. I don’t think you take those measures if you’re selling as expected.

GI: What’s your road map for addressing some of the PlayStation Network issues that people are experiencing, like download speed, having background downloads or patching?

Dille: It’s all very important to us. What we have said is that the experience on the PlayStation Network on day one is very different than it is on day two and very different on day 102. These are all things we’re working on. I think that our competitor launched with a service that’s quite different today than what it was before. They addressed some of these problems as well. We haven’t talked about timing, but they’re all things we’re working on as well.

GI: There’s talks that before the European launch, there’s going to be big, big updates. Would these things happen before then?

Dille: You know I put that into the rumor and speculation category. As you know, we don’t usually comment on that stuff.

GI: Something a lot of people are experiencing as well is the Bluetooth drops with the wireless controllers. Is there any way that can be resolved through software patching?

Dille: That’s a technical question and probably a little out of my purview. We’ve actually heard it a lot from the gaming press. I think part of that is based on the proliferation of devices you have on your desktops. It hasn’t become a huge consumer issue.

GI: Last fall in San Francisco, Phil Harrison said that you had a huge back-log of PlayStation titles that are going to be available for download. When do you thing we’re going to start seeing more of these. When will these be playable on PlayStation 3 and not just the PSP?

Dille: To answer your first question, we’re hard at work on a number of titles, and again, we want to come out with a catalogue of quality titles that will be meaningful. I think that initial batch of titles like Crash, Tekken, Hot Shots, these are all brands that PlayStation consumers know and love. So it’s a great start. Then what we want to do is have a steady diet of games week-in and week-out so there’s new stuff showing up on the PlayStation Network giving people a reason to say, “Wow, I didn’t know that was up yet!” We’re hard at work on that. We’re also working with the third-party community to make sure they understand that this is an opportunity for them.

With the firmware upgrade, these titles will also be playable on the PlayStation 3.

GI: It was great getting Gran Turismo over the holidays to play with the family. Now, in Japan, they got Tekken. When do you think we will start seeing that over here?

Dille: Tekken is a grand brand in the States, and we’re looking forward to introducing that. There are a lot of other things we’re working on for download, as well. I think “stay tuned” is the best way to talk about it and keep coming back and checking out the site.

GI: If you had to pick one first-party title that would be the killer app here in 2007 and will really blow open the PS3 sales, what do you think that will be?

Dille: I think we have a good first half of the year. Games like Lair that people are really excited about. MLB is coming out and is looking great and is the best-selling sports game from a first-party studio. Motorstorm. Heavenly Sword. And don’t forget you have games like Killzone in the back half of the year. We’re not really saying that there is one game that consumers have to wait for. I think that the content is there now and the content is coming. It’s going to be a steady stream of really great PlayStation 3 content.

GI: Do you think that the market conditions are driving publishers to go multiplatform a lot more and do you think that Sony needs to make bold moves to shore up third-party exclusives?

Dille: Certainly, and initially to date, you’re seeing titles that are cross-platform, and the reason for that is simple: Our competitor’s platform was out first. Therefore, the development tools were in place and anything that was possible to get out from a third-party perspective was started on another platform. That’s why you’re seeing a lot of titles that are cross-platform now from the third-party community. I think the interesting question will be over time, as the developers and publishers understand the true power of the PlayStation 3, they’re going to start shifting the development focus and start the development on PS3 and port down. Let’s face it, from a game developer’s perspective, you always want to develop from the highest system and work your way down, not the other way around. So, that will change some things as we move forward and people become more comfortable with the PlayStation 3. I also think you know, there’s the economics of it involved and what our install base is.

GI: Your biggest challenge last year, at the end of the year, was the availability of the PlayStation 3. Now you can go to the stores and find a PS3. What do you think your biggest challenge will be during the first half of 2007?

Dille: The availability of the PlayStation 3 is still an issue that we’re focused on. It’s something that we talk about all the time--getting as many units into the country as possible from Japan. Don’t forget, we haven’t launched in Europe yet, and we need to make sure we get off to a proper launch. I do think you’re right. Because we’ve got a steady shipment of PS3’s, you can walk into the store and you have chance to find them. From a manufacturing perspective, once we get past the European launch, it will become less of an issue for us no matter what territory you’re in.

GI: Are you still on track for Europe in the spring?

Dille: Absolutely. They’re set for March and looking forward to it.

GI: Microsoft has made some strides with Marketplace and Apple now has the new iTunes Store with TV and movies. What are some of the things Sony will have to do to get people to go to the PlayStation Network and use the PlayStation 3 for movie, music and TV downloads?

Dille: That technology is in place right now. Downloading content like Gran Turismo HD versus downloading a song or music or a movie. It’s basically bits for bits. I just saw an announcement from Sony electronics on how they are working with AOL. That type of content will be available on the PlayStation 3. While we’re not making any announcements, we’re razor-focused on the fact that the PlayStation Network is going to be a lot more than just games. We’ve been talking about that since day one. If you like the experience you’re having today, wait until you see what we have in store for you down the road.

GI: Are you thinking about more Sony Connect stuff being available through the PlayStation 3?

Dille: Well it doesn’t just need to be Sony Connect or Sony. If we limit ourselves to just Sony product, we will have missed the broader opportunity. We need to make sure we talk to other content providers like Sony Pictures or other studios.

GI: As far as the PSP, how do you plan to reinvigorate the PSP market? You recently announced your sales numbers, but the PSP is being outsold by the Nintendo DS. Do you have a plan to pump more vigor into the PSP?

Dille: What I can tell you is that the PSP had a tremendous Christmas. The consumers really flocked to the PSP in big numbers. We’re really excited about the traction that we’ve seen in the PSP. We feel it’s a great platform and feel it has a great feature potential with what we’ve talked about here today, and there are some great games in development. We think PSP has a really bright future.

GI: Thank you very much, and have a great rest of the



US. Release dates update


January 15, 2007 flOw / Sony Computer Entertainment / Action
January 30, 2007 Sonic the Hedgehog / SEGA / Platformer

February 5, 2007 Calling All Cars / Sony Computer Entertainment / Action
February 13, 2007 F.E.A.R. / Vivendi Games / Shooter
February 14, 2007 Bladestorm: The Hundred Years' War / KOEI / Strategy
February 14, 2007 Fatal Inertia / KOEI / Racing Action
February 20, 2007 Virtua Fighter 5 / SEGA / Fighting
February 26, 2007 Elder Scrolls IV: Oblivion, / The Bethesda Softworks / RPG
February 27, 2007 MotorStorm / Sony Computer Entertainment / Racing

March 5, 2007 Major League Baseball 2K7 / 2K Games / Sports
March 6, 2007 Medal of Honor: Airborne / Electronic Arts / Shooter
March 6, 2007 Tom Clancy' s Ghost Recon Advanced Warfighter 2 / Ubisoft / Shooter
March 6, 2007 Def Jam: Icon / Electronic Arts / Fighting
March 6, 2007 College Hoops 2K7 / 2K Sports / Sports
March 6, 2007 Heavenly Sword / Sony Computer Entertainment / Action
March 6, 2007 Eye of Judgment: Conquerors of 9 Fields, /The Sony Computer Entertainment / Card Battle
March 6, 2007 SingStar / Sony Computer Entertainment / Music
March 6, 2007 Formula One Championship Edition / Sony Computer Entertainment / Racing
March 6, 2007 NBA Street Homecourt / Electronic Arts / Sports Action
March 13, 2007 Tom Clancy' s Splinter Cell Double Agent / Ubisoft / Action
March 20, 2007 Armored Core 4 / SEGA / Action
March 20, 2007 Virtua Tennis 3 / SEGA / Sports
March 20, 2007 Godfather: The Don' s Edition, The / Electronic Arts / Action
March 20, 2007 Tom Clancy' s Rainbow Six: Vegas / Ubisoft / Shooter
March 27, 2007 Burnout 5 / Electronic Arts / Racing
March 30, 2007 Haze / Ubisoft / Shooter
March 30, 2007 Coded Arms Assault / Konami / Shooter
March 30, 2007 Golden Axe / SEGA / Action

May 2007 Spider-Man 3 / Activision / Action Adventure
May 2007 John Woo Presents Stranglehold / Midway Games / Action Adventure
May 2007 Lair / Sony Computer Entertainment / Action
June 2007 Half-Life 2 / Electronic Arts / Shooter
June 2007 Fantastic 4: Rise of the Silver Surfer / Take-Two Interactive / Action Adventure

Q2 2007 Darkness, The 2K Games Action
Q2 2007 Unreal Tournament 2007 Midway Games Shooter
Q2 2007 Brothers in Arms: Hell' s Highway Ubisoft Shooter
Q2 2007 Warhawk Sony Computer Entertainment Flight Action
Q2 2007 Alone in the Dark Atari Adventure
Q2 2007 Bigs, The 2K Sports Sports
Q2 2007 Elder Scrolls IV: The Shivering Isles [RUMORED], The Bethesda Softworks RPG
Q2 2007 MLB ' 07: The Show / Sony Computer Entertainment Sports
Q2 2007 Monster Madness SouthPeak Interactive Action
Q2 2007 Nihilistic PS3 Project [untitled] *TBA Action
Q2 2007 X Quest *TBA RPG
Q2 2007 Factor 5 Project #2 [untitled] Sony Computer Entertainment Action
Q2 2007 ShadowClan *TBA Action
July 2007 Harry Potter and the Order of the Phoenix Electronic Arts Adventure

Q3 2007 Indiana Jones 2007 LucasArts Action
Q3 2007 Madden NFL 08 Electronic Arts Sports
Q3 2007 Rogue Warrior Bethesda Softworks Shooter
Q3 2007 Age of Conan Eidos Interactive Action RPG
Q3 2007 100 Bullets D3 Publisher Action
Q3 2007 Frontlines: Fuel of War THQ Shooter
Q3 2007 Transformers (2007) Activision Action
Q3 2007 People Can Fly Project [untitled] THQ Action
Q3 2007 Mercenaries 2: World in Flames *TBA Shooter
Q3 2007 Dark Sector D3 Publisher Shooter

October 16, 2007 Grand Theft Auto IV Rockstar Games Action Adventure
Q4 2007 Fall of Liberty Codemasters Shooter
Q4 2007 Lord of the Rings: The White Council, The Electronic Arts RPG
Q4 2007 Marvel Nemesis 2 Electronic Arts Fighting Action
Q4 2006 Spider-Man Trilogy Activision Action
Q4 2007 Mortal Kombat Next-Gen [untitled] Midway Games Fighting
Q4 2007 WWE SmackDown! vs. Raw 2008 THQ Wrestling
Q4 2007 Clive Barker' s Jericho Codemasters Action
Q4 2007 Wheelman, The Midway Games Action
Q4 2007 Metal Gear Solid 4: Guns of the Patriots Konami Action
Q4 2007 DC Universe Sony Online Entertainment RPG
Q4 2007 Assassin' s Creed Ubisoft Action



Unconfirmed: Virtua Fighter 5 may launch in 1080p


According to IGN.com, well, they report that an image of the back of the Japanese version' s box appeared on Japanese fan sites today. Now, the box imaged is supposed to indicate that the game supports " True HD" . This should come as a great surprise since there was no-word from SEGA regarding VF5 in 1080p. maybe adam can tell us something about this...

Here is a link to the back of the boxart.


Some news about blu-ray

-Blu-ray has 96% of the HD player market in Japan. " In terms of Japan the game is already over there."
-Out of 10,000 registered PS3 owners surveyed, 90% have tried and will buy Blu-Ray discs. 75% plan to use their PS3 primarily as a Blu-Ray player.
-On December 20th, Blu-Ray sales finally surpassed HD-DVD sales (note: no word on if this is players or software)
-Mission Impossible 3 was one of the best selling BD titles. In order, Underworld Evolution, Talladega Nights, Fifth element, Click , and Ultraviolet were the top sellers in the Sony camp.

and some movies set to release in the next months, there are not many worth buying, yet some like " reservoir dogs" shouldnt be missed.


Fox
January 23: Alien Vs Predator, Men of Honor, Courage Under Fire
February 13: The Sentinel, Entrapment, Broken Arrow, Phone Booth, Planet of the Apes (2001), Chain Reaction, The Marine
March 13: Ice Age, Dodgeball, Commando, From Hell
April 3: The Fly (1986), Tristan & Isolde, Me, Myself & Irene, Dude, Where' s My Car?
April 17: Turistas
May ' 07: Master & Commander, Man on Fire, Edward Scissorhands, Predator, Butch Cassidy and the Sundance Kid, The Siege
June ' 07: Independence Day, I Robot, Cast Away


MGM
January 30: Flyboys, Hart' s War
February 13: The Usual Suspects
March 13: Dances with Wolves, The Thomas Crown Affair, Hoosiers
April ' 07: The Silence of the Lambs, Hannibal
May ' 07: Platoon, The Graduate, Battle of Britain, A Bridge Too Far
June ' 07: Ronin, To Live & Die in L.A., A Fistful of Dollars, Out of Time, Walking Tall, Bull Durham


Buena Vista/Disney
March 20: Chicken Little, Finding Neverland
April 3: King Arthur Director' s Cut, G.I. Jane
May (Exact Date Not Announced): Pirates of the Caribbean: The Curse of the Black Pearl, Pirates of the Caribbean: Dead Man' s Chest
June 8: Con Air, Crimson Tide, The Rock
Summer: Cars, The Recruit, Open Range, Remember The Titans


Lionsgate

February 6: American Psycho, Rambo: First Blood, Reservoir Dogs, Young Guns
Later in 2007: Monster' s Ball, Basic Instinct, Dirty Dancing, Ultimate Avengers 2, House of 1000 Corpses, National Lampoon' s Van Wilder, Waiting, Requiem for a Dream, Pi, Cabin Fever and Belly.



Well, now that u are informed, let the bash begin...


EDIT-Shit, didnt bold the Silence of the Lambs and Hannibal, cant whait to look at a super clear 1080p Judy Foster
< Message edited by fernandino -- 9 Jan 07 10:19:30 >
Nitro

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RE: The PS3 Thread... - Jan 09, 2007 18:03
IGN' s release dates are completely retarded. They' re so vague it' s unbelievable. I don' t know why they have Coded Arms: Assault and LOTR: The White Council still listed - both games have been canceled, and Age of Conan will be going 360 exclusive once a console version is announced

The whole release list is underwhelming, especially when you take into account the mass of multi-platform titles. I think 2007 will be better for 360 and 2008 for PS3. Saying that, if they can get half of the bigger games like: MGS4, Dark Sector, Mercenaries 2, MGS4 etc out this year then it won' t be a complete loss.

fernandino

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  • Joined: Jun 17, 2006
RE: The PS3 Thread... - Jan 09, 2007 18:09

ORIGINAL: Majikdra6on

IGN' s release dates are completely retarded. They' re so vague it' s unbelievable. I don' t know why they have Coded Arms: Assault and LOTR: The White Council still listed - both games have been canceled, and Age of Conan will be going 360 exclusive once a console version is announced



Coded Arms was cancelled??? i mean, i heard something about that but since it was a translation from Famitsu and since they always makes those wrong -DMC4 confirmed as an 360 exclusive- i thougth it was just BS, but did it got canned???

U have a link Majik??? because i cant find anything in gamespor, ign so on.

nah, i dont belive it got cancelled, it would be averywhere since bashing sony its todays fashion in the media

BTW, i didnt paste the TBA because they are useless

< Message edited by fernandino -- 9 Jan 07 10:13:02 >
Nitro

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  • Joined: Dec 30, 2005
RE: The PS3 Thread... - Jan 09, 2007 18:21
I dunno actually, i think it actually originated at Gamefront.

LINK

I hope it hasn' t been canceled though, i really like the Coded Arms games on PSP.
fernandino

  • Total Posts : 661
  • Joined: Jun 17, 2006
RE: The PS3 Thread... - Jan 09, 2007 18:30
The game looks pretty bad but could be great if they focus in the PSP-PS3 connection, i dunno, both Coded Arms for the PSP and the PS3 could be set in the same " program" and use the PSP gamel like a scanner on the ps3 game, import characters, or a frien could help u with the psp by programing something in the game, or play like another sub character so u could play co-op with a friend, u on the PS3 and ur pal on the PSP or something but it has to be gameplay related, that way the game would kick ass
Nitro

  • Total Posts : 11960
  • Joined: Dec 30, 2005
RE: The PS3 Thread... - Jan 09, 2007 18:40
Yeah, i' d like to see a lot more connectivity between PSP and PS3 in games. I mean the wing mirror thing for Ridge Racer was lame but it showed what could be done. I hope developers really start looking at the possibilities, ...and i' m sure Kojima will do something with it.
mastachefbkw

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  • Joined: Jul 11, 2006
RE: The PS3 Thread... - Jan 10, 2007 11:42

i dont try to break Kikizo or whatever, im just making a post to deliver u info


wtf? what are you delivering? your basically trying to brag on shit sony says
fernandino

  • Total Posts : 661
  • Joined: Jun 17, 2006
RE: The PS3 Thread... - Jan 10, 2007 15:51
Devil May Cry 4 News


Well, news on this PlayStation 3 exclusive, now this is supposed to come from a japanese interview transalted ny a member of the neogaf forums so please, take this as a graint of salt. I couldnt find the thread so this is a summary made by the news4gamers guys.


What' s the plan for DMC4?

-The big theme is " Next-gen aka. NEW" , we' ve been trying all sorts of new ideas, and there' s a ' new' lead.


Why Nero?

-A few reasons. For one Dante has this aura associated around him of being in HARD games. As the PS3 is a new machine, it will have a new audience, many who haven' t played DMC before, and we don' t want to scare them off thinking it' ll be too hard and not giving it a chance. Also since the users will be new to the DMC universe we wanted to give them a character that is new as well, so when the character meets Dante for the first time, new players will be meeting him for the first time as well. Now old fans will still get a kick out of it, seeing " oh this is how Dante acts in these situations!" . Also we really couldn' t implement the arm (Devil Bringer) concept with Dante. Sure we could' ve figured out some way to give it to him, but even if Dante had the Devil Bringer, going by his personality he' d still kick the **** out of everything with his guns and sword; he has no need for another attacking style. Finally Dante at the end of DMC3 is really powerful after the players have gotten all his abilities. Now we could zap all his powers away and start him from scratch, but that' s lame. The other way around this is that we could have set DMC4 even BEFORE DMC3 where Dante is just a newbie but then he' d have to have less attacks/abilities than DMC3 and going a step back would be no fun for the player.


The arm?
-(blah blah blah he can use it as a 3rd way of attacking blah blah blah). As designers with Dante only being able to use the sword and guns, it sorta limited us in our enemy/boss designs since we had to design them around those two attacks. We couldn' t make any cool fights that would require players to attack with a different method. With Nero' s ability to grab and throw, we can think up all kinds of cool situations and strategies that would be fresh and fun. [probaby like throwing dudes into spiked walls or something?]. So not only does it give the players more options, it gives us more options in designing the enemy patterns, which is always a plus.


The PS3?
-DMC4 is a game that can only be made with the power of the Playstation 3 (blah blah blah next-gen machines rock blah blah blah). One thing that' s cool about having the power of the PS3 is that instead of just doing dark night stuff or foggy stuff, we can do awesome looking blue skies and even the sea and do it with awesome graphics. We' re gonna have locations in DMC4 that will make the players go " WTF!? Is this really a DMC game?" [lol, boat stage confirmed :P]. We want the locations and visual and ambience to be a ' new' experience and only the power of the Playstation 3 can bring that.

-We want to make a game that has the impact on the PS3 and gaming world that DMC1 had on the PS2.

-Also we' ve worked really hard on the movement and animation of the main character. In a lot of action games, the difficulty is actually because the charactere control' s badly or the animations are too long and un-interruptable, we' ve worked really hard as a base to make the movement and animations great, so we hope everyone enjoys it.



Last words to the fans?
-The TGS demo was just a drop in the bucket, I can say with confidence that we' re making a game that will make you say " I' m really glad I bought a Playstation 3" . We' re not going to let you down. We' re making a game that has tons of depth and replayability to it that' ll keep you satisfied.



Unconfirmed:Devil May Cry 4 boxart revelead


Thanks to the gamebrink fellas, it looks quite amazing by the way



European PS3 launch still up.


Tuesday 9 January 2007
Despite persistent games industry speculation that the European PS3 launch may be subject to further delay, online retailer Play.com has told GamesRadar that it has full faith in Sony achieving its March date.

" We' re confident that Sony will meet the March release date," Play.com' s senior games buyer, Gian Luzio, told us. " There are always scare stories about slippage but Sony has been reliable in the past and until we hear differently from Sony directly we believe a level of stock will be ready for launch."

Meanwhile, during a presentation at the Consumer Electronics Show 2007 in Las Vegas, Peter Dille, vice president of marketing for Sony America (SCEA) also reconfirmed that Sony Europe (SCEE) were still on track, " They' re [SCEE] set for March release and looking forward to it," he said.

Furthermore, Sony UK has maintained its stance in a recent phone call, with no new comment issued except a reiteration of David Reeves' " still on schedule" statement originally given in December 2006.

So the month' s seemingly set in stone (we reserve the right to retract this at a later date) but what about the actual date?

Currently Sony UK is promising an announcement " before the end of January" but we' ve heard from other unofficial sources to expect a 30 March release. This seems to fit in a business sense as the new financial year begins on 1 April. A Sony UK spokesperson was, predictably, unable to confirm or deny this speculation.

We' ll bring you more news on a confirmed date as soon as we get it.



David Jaffe Interview


Well this its a pretty good chat with the creative director at Sony Santa Monica studios, its just audio but i belive thats good since Jaffe its not a cute woman and its a very long iong interview, only 28 mb so please download it.

Dave Jaffe interview at neogaf


MotorStorm official website finally up and running


its awesome, they have pics of all the vehicles, tracks etc.. all with description. some stuff we already knew but now on the official website, now why are you still reading this, you should be checking out the website, ok go now, now, NOW! and stop continueing to read this crap, let me guess, your still reading this arent you!

MotorStorm official website... its amazing, even better than the Resistance website
< Message edited by fernandino -- 10 Jan 07 9:03:48 >
the_shadowwolf

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  • Location: The Caribbean
RE: The PS3 Thread... - Jan 10, 2007 20:10
Resistance website isn' t bas, and the game looks good. Motorstorm was heard of since 2005 for ps3 next gen. They should have a decent website for all that promotion
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