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 End of polygons and geometry bottleneck
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Agent Ghost

  • Total Posts : 5486
  • Joined: Aug 09, 2006
End of polygons and geometry bottleneck - Aug 02, 2011 04:30
http://www.youtube.com/watch?v=00gAbgBu8R4

This type of technology changes everything.  That's assuming this technique will work when everything is animated.  They do talk about this as being applicable to videogames but we'll have to wait and see if this is all hype.  In terms of graphics this software would be like pushing everything 50 years in the future.
<message edited by Agent Ghost on Aug 02, 2011 04:57>
Joe Redifer

  • Total Posts : 4481
  • Joined: May 24, 2004
  • Location: Denver, CO
Re:End of polygons and geometry bottleneck - Aug 02, 2011 05:44
That accent seems forced and fake.
locopuyo

  • Total Posts : 3138
  • Joined: Jan 10, 2005
  • Location: Minneapolis
Re:End of polygons and geometry bottleneck - Aug 02, 2011 08:06
Impressive level of detail, the lighting looks terrible though.  It will be interesting to see how this turns out when they get everything working.

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