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 Crysis Physics - 3K Barrels
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Majik

  • Total Posts : 374
  • Joined: Nov 17, 2007
Crysis Physics - 3K Barrels - Dec 14, 2007 06:55
Rampage99

  • Total Posts : 3161
  • Joined: Feb 24, 2003
  • Location: Florida
RE: Crysis Physics - 3K Barrels - Dec 14, 2007 06:59
I love this game so much! I' m going to play through it again.
Chimura

  • Total Posts : 1123
  • Joined: Nov 13, 2007
RE: Crysis Physics - 3K Barrels - Dec 14, 2007 07:10
I think " Holy Shit" quite describes it, that was awesome!
Eddie_the_Hated

  • Total Posts : 8015
  • Joined: Jan 17, 2006
  • Location: Wayne, MI
RE: Crysis Physics - 3K Barrels - Dec 14, 2007 07:37


That was the coolest bit of physics I' ve ever seen. Regardless of what I' ve heard of the game proper, that was simply phenomenal.
Chimura

  • Total Posts : 1123
  • Joined: Nov 13, 2007
RE: Crysis Physics - 3K Barrels - Dec 14, 2007 07:46
Imagine when all games have some shit like that going on
UnluckyOne

  • Total Posts : 995
  • Joined: Jul 16, 2005
RE: Crysis Physics - 3K Barrels - Dec 14, 2007 07:55
That' s insane! Pity it' s not realtime though.

edit: read more about how it was done here
http://forums.facepunchstudios.com/showthread.php?p=8179898
< Message edited by UnluckyOne -- 14 Dec 07 0:06:28 >
locopuyo

  • Total Posts : 3138
  • Joined: Jan 10, 2005
  • Location: Minneapolis
RE: Crysis Physics - 3K Barrels - Dec 14, 2007 09:33
crysis' s phsyics aren' t all that great, they' re okay though. Knocking down a whole building is pretty cool, but there are a lot of glitches in it. Objects still stick through each other and can get crammed into points where they jitter constontly when they should just be still.
Crysis just packs as much detail into everything as they can, the engine really isn' t all that great.
UnluckyOne

  • Total Posts : 995
  • Joined: Jul 16, 2005
RE: Crysis Physics - 3K Barrels - Dec 14, 2007 11:13
You make it sound like you' ve seen better? Please enlighten.

Clipping happens with all games though. Never seen a game without some form of clipping and until we have realistic ways of getting 1:1 collision detection, it' s always going to be around in some form.
ys

  • Total Posts : 532
  • Joined: Aug 23, 2005
RE: Crysis Physics - 3K Barrels - Dec 16, 2007 03:05
Looks cool. By the way, am I the only one thinking of 9/11 when seeing a few of those tests? It could almost be used as some kind of proof :P Showing that objects destabilizing the basis of a tower make them crash in a specific way. Not objects near the top which cause different collapses ;)
< Message edited by ys -- 15 Dec 07 19:17:00 >

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