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 1337 Ship Deathmatch xbox live Indie Game
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locopuyo

  • Total Posts : 3138
  • Joined: Jan 10, 2005
  • Location: Minneapolis
1337 Ship Deathmatch xbox live Indie Game - Aug 20, 2009 09:51
1337 Ship Deathmatch my xbox live Indie Game is now available on the xbox live marketplace under the indie games section.
Game Website - http://shipdm.com
Download Link - http://marketplace.xbox.com/games/media/66acd000-77fe-1000-9115-d802585502b2

Let me know what you think of it.
2pac

  • Total Posts : 1032
  • Joined: Jan 28, 2006
  • Location: Los Angeles , CA
Re:1337 Ship Deathmatch xbox live Indie Game - Aug 21, 2009 20:46
Downloaded the trail .. Good work loco . Unfortunately cant buy it now . Saving the 400 pts for NBA2k10 : Draft combine .

I am also working on a XNA game . Actually my school is . I am the network engineer for the project .
Cosmopolis MMO
locopuyo

  • Total Posts : 3138
  • Joined: Jan 10, 2005
  • Location: Minneapolis
Re:1337 Ship Deathmatch xbox live Indie Game - Aug 21, 2009 23:31
cool, I haven't done any networking yet with XNA but I will be soon.

The game I'm working on now will have live and LAN multiplayer and online scoreboards.
Networking for an XNA MMO is probably pretty hard considering you can't have dedicated servers, or do you guys have some advanced XNA stuff for that not available to regular premium users?
2pac

  • Total Posts : 1032
  • Joined: Jan 28, 2006
  • Location: Los Angeles , CA
Re:1337 Ship Deathmatch xbox live Indie Game - Aug 22, 2009 00:35
As of now we are developing for the PC so setting up servers is not an issue  There are plans to port it to the xbox360 , i have no clue what we are going to do there :) ..
locopuyo

  • Total Posts : 3138
  • Joined: Jan 10, 2005
  • Location: Minneapolis
Re:1337 Ship Deathmatch xbox live Indie Game - Aug 22, 2009 00:38
2pac


As of now we are developing for the PC so setting up servers is not an issue  There are plans to port it to the xbox360 , i have no clue what we are going to do there :) ..



Oh that makes it easier lol.  I think for xbox live the maximum players you can have in an XNA game is 32, so it would be pretty difficult.  



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